"Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3d Designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!"
Elliott Masie, Chair, The LearningCONSORTIUM
“Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding.”
Clark Aldrich, Author of Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction
"Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you."
David A. Manning, Managing partner, Performance Development Group
“The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results ...the case studies are outstanding.”
Lisa Clune, President, Kaplan EduNeering
As the world makes its way through a period of significant change, “Learning in 3D” couldn’t come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology , while providing a practical blueprint – with ‘revolutionary’ examples – of how to bring a new dimension to learning.
John Malitoris, Regional Managing Director, Duke Corporate Education
"Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension - and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise."
Cathy Davidson, Ruth F. DeVarney, Professor of English at Duke University and Co-Director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
Learning in 3d is about finally busting out of the classroom paradigm. The 3d environment is the learning story, and the learner is the hero in the story. As O'Driscoll and Kapp describe it, the learner drops onto the set and the action begins. This is my primary resource for a design book in 3D learning.
Randy J. Hinrichs, Affiliate Faculty, University of Washington
Managing Partner, 2b3d
“This book is filled with insights by two authors who know what it takes to enhance corporate learning and collaboration. The blueprint they provide, along with illustrative cases, will equip managers with the steps necessary to achieve their own meaningful results. Well-research and full of practical techniques and insights, this is a “must have” book on virtual worlds.
Anne P. Massey, PhD
Dean's Research Professor, Kelley School of Business, Indiana University
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