Intended Audience

The content of the book outlines how executives, managers, learning
professionals, academics and instructional designers can work to
design a 3D environment that fosters learning and promotes interaction
and collaboration within a 3D world. The book is intended for anyone
who is contemplating working in a 3D virtual immersive environment. Executives who need to understand the issues they face in terms
  leveraging 3D environments for a strategic advantage.
Chief Learning Officers who need to prepare their organizations
  for the 3D learning environments.
 Managers/Front Line Supervisors who need to learn how to deal
  with 3D environments on a tactical level.
Training mangers and trainers who need to justify investments in
  3D environments in terms of the cost of the software as well as the time required to develop a 3D
  learning environment as productivity improvements and not technology for technology sake.
e-Learning professionals who need to understand how 3D virtual immersive environments are a realistic and productive replacement for 2D virtual classrooms and the increasingly ineffective 2D learning delivery methods.
Developers of 3D Environments who need to understand how to sell their services to training and HR departments.
Consultants in the field of learning and human performance support who need to be seen as leading-edge by their clients. Consultants will want to know what the latest thinking on the topic of 3D environments for learning and business.
Faculty members who need to educate their students in the area of virtual immersive environment or who want to teach in such environments.
Students who need to understand how virtual immersive environments are impacting today’s workplace and how the future workplace will be impacted as well.

Click here for a Sneak Peak

Links and Resources

Karl's Blog

Tony's Blog

KarlKapp .com

Resource Catalog

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